Joined: 26 Jun 2010
|Posted: Thu 5 Aug - 21:38 (2010) Post subject: Boss raids
The amount of loot you get after fighting a boss depends on several things. 52% of the resources you get are always based on the boss type, the rest is equally divided on the other resources. Also there is a max cap for every boss level. You can only get in total 500 resources from a Level 1 boss, 3000 for a Level 2.
Whether you kill the boss or not does not influence the amount of resources gained! However, the promised artifact (if any) will only drop if you kill the boss. In addition to resources, you will gain (X*loot) gold, where X is a set factor decided by the boss level.
To figure the maximum loot from a dungeon raid, you can set up the following calculation:
Your units can carry maximum (Number of units sent)*(Loot capacity per unit sent).
Example: 25 Berserkers (capacity 10) can carry maximum total of 250 resources. Gold does not weigh anything in this game.
This chart is based on information gathered from several boss raid reports:
|Sloop suggested (sea)||1||2||14||27||67||100||134||200||300||400|
|Frigate suggested (sea)||1||3||20||40||100||150||200||300||450||600|
|War Galleon suggested (sea) (building)||1||1||7||14||34||50||67||100||150||200|
‘Units suggested’ is the number of units (of that type) that would be needed to make sure you carry all the loot back home. Only surviving units can carry loot, so to guarantee max loot you should send additional units to account for battle losses.
‘(sea)’ Sloops, Frigates and War Galleons can only attack Sea-Dungeons and cannot attack Land-Dungeons. Although Frigates can transport land units across water to Land-Dungeons.
Per aspera ad astra